Yeah, no fancy title or anything. Just plain Mabinogi. It's time for me to give a full explanation and to explain it now is the best I can do. We'll cover:
-Basic Skills
-Advance Skills
-Equipment
-Combat System
-Story
Basic Skills
Basic Skills are the skills that should be easy to obtain with no difficult quests.
Smash
+At Rank F it does 200% of your damage in one blow.
+It tears through the enemy's Defend skill.
+Good for a first blow.
-Can be countered by most attacks.
Defense
+You can defend against an enemies Normal Attack, Windmill, and Ranged Attack.
+You get a much stronger Defense if you use a shield, which will also block Magnum Shot.
-You can only walk with it loaded.
-Will not work against Smash and most attacks.
Counter Attack
+You can counter an enemies attack, excluding Windmill, Archery, and Magic.
+Deals a lot of damage.
-Consumes Stamina every second after it's loaded.
Windmill
+You attack all enemies in a certain distance.
+You are invincible during the animation.
+Giants have a larger range.
-Consumes 10% of your HP per use.
Stomp
+Attacks enemies in the vicinity at a distance.
-Enemies must be close and/or moving to have any effect.
*Giant Only
Throwing Attack
+Can hit enemies in a distance.
+No aiming speed is needed.
-10% chance of missing.
-The Javalins needed to use are expensive.
*Giants Only
Ranged Attack
+You can attack enemies at a distance.
+It inflicts Wounds to the enemy.
+Elves can fire two arrows.
-Can miss at 99%, rarely.
-You can only walk while the skill loads/loaded.
Magnum Shot
+Like Smash but at a distance.
+Can inflict Wounds.
-It consumes Stamina after it's loaded.
-You can only walk while the skill loads/loaded.
-Aiming speed is slow.
Support Shot
+It loads faster.
-It deals weaker damage.
-Really useless.
Icebolt
+Can stack up to 5 charges at once.
+Deals ice damage.
+Can be used at a certain distance.
+It's balanced.
+Three shots cause the enemy to be knocked back. Four shots cause the enemy to fall down.
-Five shots cause the enemy to automatically recover.
-If you are knocked down, all charges are gone.
-Giants use more mana.
Firebolt
+Can be stacked up to 5 charges.
+Deals more damage with every charge.
+Knocks enemy down, regardless of Defense.
+If you are knocked down, only one charge is lost.
+Deals Fire damage.
+Can be used at a certain distance.
-Loading time is slow at early ranks.
-You use all charges in one shot.
-Giants use more mana.
Lightningbolt
+Can be stacked up to 5 charges.
+Deals Lightning damage.
+Can be used at a distance.
+Chains up to five enemies, depending on amount of charges.
+It's strong.
+Stuns enemies longer.
-Unbalanced.
-You use all charges in one shot.
-After 30 seconds, all charges disappear.
-Giants use more mana.
Healing
+Heals allies.
+5 charges are automatically loaded.
+Every charge gives 4 defense, excluding the last charge which gives 5.
-Uses up a lot of mana.
-If used on yourself, you use up stamina.
-Giants use more mana.
Advance Skills
Skills that require a lot of work to obtain.
Final Hit
+If dual wielding, you can continuously attack the enemy.
+You can teleport to enemies in a certain distance.
+Ignores Heavy Stander.
-Still consumes Stamina per swing.
-Will always knock enemies back if you're not dual wielding.
-If knocked down, skill is canceled.
-Has cool down time.
*Avoid helping those using Final Hit.
*Human Only
Assault
+You can dash up to the enemy in a certain distance.
+Stuns the enemy.
+Ranged attacks do less damage during the animation.
+Giants can use it without a shield.
-Humans/Elves must use it with a shield.
-Has a cool down time.
Arrow Revolver
+Loads five arrows.
+Every shot becomes stronger than the other.
+Almost like Icebolt.
-Overpowered.
*Human Only.
Mirage Missile
+Inflicts the Mirage status, which causes the HP to rapidly decrease.
+If enemies are close enough to the target, they'll catch the Mirage status.
-Consumes mana to load.
-Life cannot be dropped below 1.
*Elf Only.
Fireball
+Very strong.
+Deals Fire Damage.
+Has a splash range.
-You must use a Fire Wand.
-Consumes a lot of mana per charge.
-Can only be used with five charges.
-Can't move with it loaded, even at a single charge.
*Will go to where the enemy was previously standing.
Thunder
+Can be stacked up to five charges.
+Very strong.
+Chains enemies.
+Deals multiple hits.
+Deals Lightning damage.
-You must use a Lightning Wand.
-You can't move with it loaded.
-Consumes a lot of mana per charge.
Ice Spear
+Can be stacked up to 5 charges.
+Freezes the enemy.
+Deals Ice damage.
+Very strong.
+If the initial enemy is knocked out, nearby enemies will freeze, causing a chain reaction.
-Consumes a lot of mana per charge.
-Can't move with it loaded.
-Can only be used with an Ice Wand.
-Enemies with Mana Reflector, or uses Defense with a shield, can't be frozen.
Equipment
Short Sword
Basic weapon for beginners. It's a Normal 3 Hit weapon. Good damage range and has high balance.
Dagger
Basic weapon for beginners. Fast 3 Hit weapon. Sports high balance and high critical. Dual Daggers are weapons of choice for Final Hit.
Fluted Short Sword
Normal 3 Hit Weapons. Good damage range, decent balance, and good critical.
Wooden Blade
Great weapon for beginners. Normal 3 Hit Weapon. Decent attack power, balance, and critical.
Long Sword
Decent weapon. Slow 3 Hit Weapon. Durability is lost faster than other melee weapons.
Broad Sword
Good weapon. Slow 2 Hit Weapon. When upgraded, it's recommended to have more Dex.
Bastard Sword
Powerful weapon. Slow 2 Hit Weapon. Sports strong damage, low balance, and low critical.
Gladius
Powerful weapon. Slow 2 Hit Weapon. A stronger version of the Bastard Sword.
Warhammer
Good weapon. Slow 2 Hit Weapon. Sports a large attack range, low balance, and good critical.
Mace
Powerful weapon. Slow 2 Hit Weapon. Stronger version of the Warhammer.
Two Handed Sword
Very powerful weapon. Very Slow 2 Hit Weapon. Sports a large attack range and high balance.
Claymore
Very powerful weapon. Very Slow 2 Hit Weapon. Sports a large attack range, decent balance, and low critical.
Dragon Blade
Very powerful weapon. Very Slow 2 Hit Weapon. A mix of the Two Handed Sword and the Claymore.
Short Bow
Basic weapon for archers. Fast Ranged Weapon. Decent attack range, decent balance, high critical, and decent injury rate.
Long Bow
Strong weapon. Slow Ranged Weapon. Stronger version of the Composite Bow.
Composite Bow
Strong weapon. Normal Ranged Weapon. Stronger version of the Short Bow.
Crossbow
Strong weapon. Normal Ranged Weapon. Decent attack range, high balance, high critical, and low injury rate.
Leather Long Bow
Powerful weapon. Slow Ranged Weapon. Decent attack range, balance, critical, and injury rate.
Guardian Bow
Powerful weapon. Slow Ranged Weapon. Decent attack range, balance, critical, and injury rate. Elf Only.
Spiked Knuckles
Strong weapon. Very Fast 5 Hit Weapon. Decent attack range, balance, and critical. Giant Only.
Hobnail Knuckles
Strong weapon. Fast 5 Hit Weapon. Low attack range, decent balance, and decent critical. Giant Only.
Shields
Shields are useful for Defense. As of April 8th, all shields now sport a passive +35 defense, more protection when using Defense, and may auto defend attacks.
Clothing
Sporting no protection and little defense, clothing are very stylish. Some clothing have magical properties that can reflect magic. You can wear 2 accessories with clothes. Clothes can be upgraded to obtain more durability, defense, and protection.
Light Armor
Sports 4 defense and 1 protection, Light Armor is recommended for those who want to be able to take hits and keep wearing 1 accessory. Light Armor can be upgraded to obtain more durability, defense, and protection.
Heavy Armor
Sports 6 defense and 2 protection, Heavy Armor is the best armor for warriors. Can't wear any accessories. Heavy Armor can be upgraded to obtain more durability, defense, and protection. Some Heavy Armor contain magical properties to stand against strong blows and stop arrows.
Combat System
The combat system requires tactical thinking. Spamming clicks won't let you kill enemies if you die. If you use skills correctly, you can slay monsters before they deal any real damage. Here's a normal case scenario.
Smash the enemy. The enemy will rise up. Use Defense. The enemy will run up and attack you. You block the attack and strike at the enemy, knocking it back. Use Counterattack. The enemy will be knocked back by the attack. Rinse and repeat, excluding the Smash part.
If you know the enemy's AI, you can be successful. Know what tactics to use and when to use them.
Story
The story is still expanding. Currently we only have G1-G3 mainstream. Enjoy.
Caution: Spoilers
G1- Advent of Morrighan
You awake one day and see a beautiful woman calling out to you. You immediately recognize this woman as a Goddess. She tells you to go to Tir Na Nog. You awake that instant, not hearing more from her. As you ponder what this can mean, you receive a quest to look for an earring at Sidhe Sneachta. When you locate the earring, you give it to Duncan, the chief of Tir Chonaill. He tells you about a bear in Sidhe Sneachta who eats Mana Herbs. You have some mana herbs and decide to find this bear. You locate it at the far end of Sidhe Sneachta. It does not attack. You feed it two mana herbs before it writes something in the snow.
Tarlach. You return to town and ask around, finding out he was one of the Three Lost Warriors who went to Tir Na Nog. You go to Dunbarton where you receive a locket from Stewart. You head to Alby Dungeon and drop it onto the alter, experiencing a memory of Tarlach. After several conversations, you head to Sidhe Sneachta at night. The Priest Meven told you that if you do so, you will meet Tarlach. You see the Druid standing. Though he looks unfamiliar, his eyes remind you of the bear. He recommends you go to Dunbarton and request a book about Tir Na Nog.
After a day, you receive the book and return to Tarlach, telling him about the contents. He hands you a pass to Barri Dungeon and tells you that within that dungeon, you'll experience how Tir Na Nog really is. You bring two friends and together and face powerful creatures. At the end, you find a Fomor Medal, which resembles a medal that the Priests wear. You decide to talk to each one of them about it. After talking to Meven, he'll tell you about the Fomor language written on the back.
You find Goro, a friendly Goblin, and ask him to read it to you. Goro asks that you find his lost ring in Ciar Basic dungeon, for then he'll read you what it says on the medal. After finally locating the ring, you return to Goro. He reads you the message and you tell Tarlach. Tarlach says that it is false, saying that it means something else. You return to Goro, whom apologizes, and he mentions something about a traitorous Succubus in Dunbarton. Interesting.
You head to Dunbarton and talk to everyone, who disregards this. Finally, as you talk to Priestess Kristell, she reveals that she was a Fomor but tries to justify why she's a Human. She gives you a glasses case of Tarlach and tells you to drop it onto Rabbie Dungeon's Alter. You view Tarlach's memory and watches him fight through Skeletons. He arrives at the boss room and faces Succubus Kristell. There was a slight hesitation to Tarlach, but he quickly defeated the Fomor. After a conversation, Tarlach leaves Kristell, as she thinks about what he said. Two Lovers, held back by fate.
You return to Kristell and tell her what you saw. You still don't believe her, and she tells you to deliver a message to Tarlach. After that, Tarlach will ask you to ask Kristell to translate a book written in Fomor language. You return to Kristell and ask her of this. After Kristell is done translating the book, she asks that Tarlach comes to get it. You return to Tarlach, telling him this and he says that he can't. He tells you to go to Meven to obtain an item he left there. After several relays, you return to Kristell and give her… a Black Rose, which symbolizes the Succubus of Rabbie Dungeon. She realizes that Tarlach also thinks about her, and gives you the book, apologizing. You've never seen her… This happy before.
You read the book and ask around about a man named Mores. Tarlach tells you that Mores was his master and that he lost something at Dunbarton. You go to Dunbarton and find out that Kristell had taken the lost item. She gives you a half of a torque and you view Mores memory in Math Dungeon. At the end, you see the Goddess, where she plans on killing the Humans. But… This Goddess seems different somehow.
After a few more days, you view Tarlach's memory of Tir Na Nog in Rabbie Dungeon. The Fomors, the Goddess, and Mores were recreating the Glas Ghaibhleann, the Avatar of Destruction. Tarlach and his companions, Mari and Ruairi, were attacked and presumed dead. But before the death blow was dealt, Mores tells the attackers to stop. The Goddess appears and tells the attackers to kill them. Duncan tells you that Mari was the only daughter of Mores. When you viewed Mores' memory, you saw that Mari and Mores' wife, Shiela, were killed, but Mari survived. As you feel asleep that night, you see another message from Morrighan. She gives you a Pendant and urges you to hurry and save Erinn from destruction.
You ask Tarlach to take you to Tir Na Nog but he tells you to wait until he regains his powers. There isn't enough time, you proceed to Kristell and ask her. She needs to see proof if you can go to Tir Na Nog and endure the pain. You slay a Golem, Bear at age 10, Bear with one blow, or an Ogre (for obvious reasons, slaying a Succubus won't do any good) and return to Kristell. She tells you that there seems to be Fomors becoming suspicious of her and needs you to slay them. You kill the instructed creatures. As you finish the quest, you receive a message from Duncan.
When you arrive, Duncan will tell you more about Mari and Shiela. He gives you half a torque and you drop it onto Math Dungeon's alter. You see Shiela's memory, as she accompanies Mores through the dungeon. The end shows a familiar scenario, but through Shiela's eyes, you see that the Morrighan here is actually a god named Cichol. You talk to Tarlach about Cichol and he realizes the truth. He now knows that waiting for him to restore to full power will be too late and asks you to go to Tir Na Nog. It's up to you now.
Using the Black Fomor Pass Kristell gave you, during Samhain (Saturday) and you head to Tir Na Nog. It looks really eerie. You and your two friends complete a quest given by Dougal, the only person left there, and are now binded in Tir Na Nog. After many efforts, you finally rescued the Goddess. She thanks you and tells you she is still weak. She tells you that a nearby human hosts the soul of Glas Ghaibhleann and you should seek him out, as he'll help you find his body. And the only human left is… Dougal. He tells you about his reasons for being here and agrees to help you, as long as he can reclaim his body and return back to his universe.
You and your two friends enter the last dungeon and fight through endless waves of Fomors, finally entering the final chamber. False Morrighan and Mores appears. False Morrighan tells you and your friends that you have defied law and that you must be punished. Glas Ghaibhleann walks again! After hours of fighting, the creature falls. False Morrighan and Mores appear again, with False Morrighan seeming… Happy that you defeated Glas Ghaibhleann. Mores tells you to run, that this Morrighan is not the true one. Cichol finally reveals his true form, as the God of Fomors. Suddenly, the body of Glas Ghaibhleann disappears and in it's place is… a gigantic void of darkness. It was a link to Erinn and Tir Na Nog!
Cichol then proceeds to cast a spell to kill Mores. Mores cast up a spell that blocked the attack. He tells you to run, but you're still weak after the battle and unable to. Cichol then proceeds to kill your team using the same spell. Mores runs in front of you and begins to cast the same spell he used to block it. But it wasn't strong enough and Mores died from the blow. Cichol was content with the results and begins to cast up one final spell. Suddenly, you hear a voice telling Cichol to stop.
Morrighan appears and the two are having a conversation of why Cichol was doing what he is. Finally, Cichol disappears. Morrighan congratulates your winning over Glas Ghaibhleann but cautions that the Fomors will still try to destroy Erinn. She tells you to train hard, if that day ever comes. Just then, Nao appears. She then kneels down and holds Mores in her arms, tears falling out of her eyes. You wonder why.
"Mariota the guide of Soul Stream… You reason for being here is because of Mari, who called you here."
From Morrighan's lips, you find out that Nao Mariota Pryderi is actually Mari. Finally… It was time to return to Erinn.
Will add G2 Mainstream later.