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I forgot to add- The only times you recover 5% is a turn when you’re not hurt. Since Clare is normal, she heals normally. You must give her first AID or she’ll just heal 2% per turn. Even when she’s hurt in a turn, though, she heals 2%.
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You decide to head to Clare’s police car. The duo sees the car, but there’s a zombie blocking it.
You fire three shots at it. One hits the wall, another bounces off the car, and one brazes the zombie’s skin.
Clare fires one shot. Into the nuts. One hit K.O.
She smirked, saying, “You need more practice, kid.”
You give a slight frown and the two of you head into the car, hopping over the dead body.
Even though the car was scraped by a wall, it was otherwise fine. Clare put the keys into ignition.
Ahead, there’s two zombies. They seem pretty fast and are heading towards the car when they saw the light.
Clare quickly says, “What should we do?”
You
A) Tell her to head to your house (going in reverse)
B) Run over the zombies and head somewhere else.
C) Shoot at the zombies with your pistol in GTA IV style, then head somewhere else.
D) Shoot at the zombies and head towards your house
Party Equipment
You – [color=brown]Butcher Knife[/color] Use – 6 times
[color=brown] Pistol[/color] – Ammo – 17
Clare – [color=brown]Pistol[/color] – Ammo – 19
Clare carries 40 pistol bullets.
Party Health
You– 90%
Clare– 62%
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Remember that your aim sucks now, so if you miss 5 shots its curtains for you. Added new rules, first comment.