Reply To: M0durn Warfair Too

Home Forums General Chat M0durn Warfair Too Reply To: M0durn Warfair Too

#19010
DarkDragoon
Participant
Arladerus said: You must be an idiot to assume that I was talking about hipfire. I didn’t even think of that. You probably did because you do it all the time, right?

By spray, I mean shot spread, obviously. When you shoot and it doesn’t go exactly in the middle of your sights, then the accuracy is poor. SCAR-H has good accuracy. FAL has good accuracy. ACR has the best assault rifle accuracy. You say… “looking down your sights that removes the question of spray from the game”. TAR-21’s accuracy is no good for long distance. You might argue, “if I want to shoot long distance, I would use a sniper”. I don’t enjoy dying, which is needed to switch classes. TAR-21 is terrible for long range, since its accuracy is bad.

Assault rifles are bad for close range in general, as Secondaries usually do the job better. However, your best bet of an assault rifle that can kill well at close range would be the FAL; 55 damage at close range w/o stopping power, which means two shots and the enemy is dead. If you want to compare and say the TAR-21 is better, compare this:

What’s faster? Holding the mouse button and waiting for three shots or a simple double click/pull of trigger (I play 360)?

ACR, I’m not going to lie. Its damage is terrible at close range, and scoops down to 30 at far, which means 4 shots to kill. With ACR though, it has quite a high rate of fire, and you should hopefully be hitting all those 4 shots. Also, the fact that you can make those four shots from a longshot is extremely helpful. ACR is not meant for power classes; the ACR is best suited for ghost classes, with a silencer. You’re probably saying that’s a stupid idea: Why make a weak gun already weaker?

This is how damage works in MW2:

There’s two damage numbers. Let’s say for example, ACR’s 40-30. At a certain close range distance, the damage of the ACR will be 40 damage (out of a possible 100 HP). However, at a certain distance, it starts to drop at a constant rate, until it hits the minimum damage (30). Silencers reduce the distance at which the damage begins to drop. Not sure about Stopping Power, but it probably does the opposite of silencers.

Because the ACR is best for medium to long range, you aren’t losing any damage, and you have much to gain (you won’t appear on radar, NEVER on radar when used with Cold Blooded. BTW, Cold Blooded PRO is awesome.)

Class building. Let’s get into that.

Stopping Power is best used for Machine Guns; why? Slow rate of fire, yet high damage. Higher damage obviously means one less bullet required to kill. But on a but on a fast gun, one less bullet won’t mean much, now will it? On the other hand, with a machine gun, which are slow as heck (except for the AUG), one less bullet means a lot.

Here are my main classes…

Undetectable

ACR
Silencer
Striker
Silencer

Scavenger PRO
Cold-Blooded PRO (very important and helpful for this class… lack of damage compensated by underexposure)
Ninja PRO (Once in a while, you’ll have a group of people camping at one part of a map, and your teammates running to them getting slaughtered… take the long route to their location and knife them all in the back. Footsteps [including run] makes no noise with Ninja PRO!)

Final Stand (You really shouldn’t be getting deathstreaks… choose whatever you want though.)

With this class, you never appear on radar unless you pick up an enemy’s gun. With Cold-Blooded PRO, enemies will flinch twice before shooting at you when they use UAVs:
You’re not on radar
No red name appears

Power

FAL
Red Dot Sight or Holographic. Holographic sights supposedly increase your range
Raffica
Akimbo

Sleight of Hand PRO (Fast reloading not so useful, since FAL doesn’t drain clips like other guns, but the faster ADS is hella good.)
Stopping Power PRO (? Might not be that important since FAL is pretty fast. Then again, it depends on the person)
Final Stand (Huge part of this class! Don’t forget it!)

Some random deathstreak. Painkiller maybe? Dunno.

If you’re wondering about Final Stand…

Raffica is the only machine pistol that you can bring into Final Stand. Note that if you bring guns into Final Stand, it will keep its traits (Akimbo). Raffica is burst fire, but it’s extremely strong (especially with Stopping Power). Even with Akimbo, it can reach to medium distances. Really good. You can always sub to Akimbo Magnums if you want, but the range is too short IMO.

Arly, you don’t get it.
In most online fps games if you’re going at range you burst 1-2 bullet bursts aiming for the head, since you don’t have the handy dandy nooby dooby looking down the sights in most of em.
Since the first bullet always goes in the smack dab middle of the cross hair when the cross hair is at its smallest, you shoot in smaller bursts at range to get it back down as fast as possible.
When they’re closer you start increasing burst size and if they’re on top of you then you think of spraying the rest of your clip.
And if you’re too lazy/paranoid about your kdr to die to switch to the snipe, then why the hell are you going for the long range shots at all?
The smarter thing to do if you’re having problems with the long range shots is to move into a closer range.
Honestly if you can’t do that then stick with the snipe in the beginning and run the fuck away from everyone.

And I have played MW2 and the only thing I like better then MW is the tactical knife, otherwise I don’t care.
And triggers fail hardcore, I can click my mouse to empty a 30 bullet clip faster then you can trigger hold to empty the same guns clip.

Nuff’ Said
Sage has spoken.