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v0.1.5: Al’dor Bug Fixes
Disappearing party member fixed. (Occurred after speaking to the Mayor.)
The Training Grounds now include the keys to do what the trainer asks (E.x. – UP/DOWN ARROW KEYS to move)
All Save Crystals now heal all HP, MP, and States that the party might have.
Save Crystal added into the Heradotus Forest.
Several suits of armor, windows, etc. have had their solidity fixed, you can now not walk through them.
Several backend changes: (These are changes in the backend scripts.)
— Colors are now auto-generated.
— Actor caterpillar script is now (virtually) bug-free.
— Forest Rat strength, defense, and order has been buffed.
Priests have now been given an offensive Skill at Level 1: “Smite I”. This does Holy damage to one enemy. The old “Smite I” has been renamed to “Smite II” and is now available at Level 4, and does Holy damage to all enemies.
Johansen’s texts have been fixed. (There were several “____”s that were sitting around.)
Encounter with Johansen and Ferrakk has been fixed. You now actually sit down instead of running into the table.
All externals are now decorated with chimneys and windows!
The Actors at the beginning now describe their specialties and skills.
Mayor’s house is now 3 different areas, instead of 2: Common Area, Jerome’s Room, and then the Mayor’s Room.
The Island of Al’dor is now much prettier!
Perkid and his father, NB, have shown their faces on Al’dor!
The pub now has an official license to serve drinks.
The Al’dor Blacksmith is now open for business!
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