Home › Forums › General Chat › Sword of Eden – Action RPG
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SirPainsalot.
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17 April 2010 at 08:54 #3340
Blackboy0
ParticipantYes yes, I am doing this again. Some of you might remember my old RPG… “The Maker’s Creation”. Just know that this is not a continuation of that
It’s entirely new and has been in development for about… 8 days now? I’ve gotten 1 (Well, 2, but one was just a “security” update.) and it looks promising.
Everything is available in the post below this one!
17 April 2010 at 08:54 #19339Blackboy0
ParticipantHistory/Backstory
The world of Lyros is in turmoil. Gods, Angels, and Titans all fight and the world is their battleground. Heroes are few and the Gods are up against younger and larger army.
Gods
Creators of the world of Lyros and it’s current rulers. Currently lead by Cor’Velok, King of the Gods, and Cruwen, Queen of the Gods, they rule Lyros. The Titans, their children, lead an uprising but failed early in the lives of the Gods. They take their residence in the fortified Flying Citadel on the Mountain of Eternity.Titans
The immortal sons and daughters of the Gods. Early in their life they tried to overthrow their parents but were crushed by the more mature and wise deities. Now that they are matured and strong, they have returned with a vengeance and plan to once and for all crush their parents. The massive Titan Army is lead by the Titan Lord Nadrik, son of Cor’Velok and Cruwen themselves. The Titan army uses the Eternal Stronghold and the surrounding area, The Gauntlet, as their base of operations.Angels
The Angels were early servants to the Gods but after realizing they had free will and a power of their own, they rebelled against their “slavers”, the Gods, and became their own deity group under the leadership of the fearless Chayot-Kodesh. After being banished by the Gods, they take their residence in the Twisted Spire, in the Gorge of Illusion.World
Lyros, rended by the battle between the Gods, Titans, and Angels, is filled with creatures big and small. It is a battlefield of the eternal and mortals have to band together to survive.
Early Levels
Al’dor – The starting place of the player and where you learn the basic controls of the game. Al’dor is currently one of the only locations on Lyros completely untainted by the battle of the Second War.
Heradotus – A half-forest, half-desolate land home to the Alquons and the Chaks, and thousands of the Titan’s minions.
— Alquonia – A very primitive tribe, living off, and never leaving, the forest of Heradotus. They have a rivalry with the Chaks; whoever can kill the Titan Commander in the area first.
— Charakee – A highly religious and militarized group of men known for their hatred towards women and their love for bloodshed. They live in the wilderness, hunting the Titan Army whenever they can.Later Levels
The Gauntlet
— Eternal Stronghold – Home to the Titan army. At the peak of the tower rests the Titan Lord Nadrik.Gorge of Illusion
— Twisted Spire – The home to the (rebel) Angelic army, lead by Chayot-Kodesh. Located in the Gorge of Illusion.Mountain of Eternity
— Flying Citadel – The Citadel of the Gods, home to the 6 Major Gods. Located on the Mountain of Eternity.Other Locations
Dimension of the Messenger – Ferrakk, The Messenger God’s, personal dimension.
Features
Here is a list of major features that the Sword of Eden action RPG holds!
Custom title screen!
Side-by-side sideview battle scenes
Caterpillar-styled actor walking
Sneak Peek/Screenshots
Sneak Peak – Twitter!
The Sword of Eden project is now available onTwitter! Our Twitter page can be seen below:
Updates straight from the lead developer himself, me!
Screenshots
Screenshots of the Sword of Eden will be available here.Download
Latest revision
v0.1.7:More Al’dor Bug Fixes!
Archives
v0.1.7:More Al’dor Bug Fixes!
v0.1.5:Al’dor Bug Fixes
v0.1:The Beginning
SoE RTP
The SoE RTP (Runtime Package) is necessary for Sword of Eden to run properly. This RTP includes all graphics, audio, and necessary files for the RPG to run. Please download and install this package before downloading the Sword of Eden. (NOTE: Only one download and install is necessary.)Credits
A thank you to all of the contributors to the Sword of Eden project.
Blackboy0 – Lead Developer/Designer/Programmer
BlackGirl0 – Concept Designer
Swiss – Graphic Designer
Enterbrain – Program creator
Enu/Mr. Bubble – Sideview script
Hanzo Kimura – Title script
Thedarksouleater – Tiles and Weather Script
BulletXt – Thomas Edison script
Reedo – AutoColoring
17 April 2010 at 09:01 #19340Blackboy0
ParticipantKnown Bugs
Saves sometimes do not work when updating versions.
The title page is “Valkyrie Stories”, not “Sword of Eden”.
Changelogs
v0.1.7: More Al’dor Bug Fixes!
The map name now appears at the bottom of every screen, so you know where you are!
Johansen and Ferrakk in the Al’dor Pub now properly walk.
The Dimension of the Messenger (Your talk with Ferrakk) has been revamped and now includes a portal back to Al’dor. Good luck finding it!
The Heradotus Forest trees are now properly mapped.
In Johansen’s Spiritwalk, Lyros is now spelled correctly.
Several minor grammatical and move routes have been corrected/fixed.
Several backend script errors have been modified/fixed.
The Heradotus Forest has grown, but now contains a fenced off area and a signpost. “Stay away!”
The Forest Rat in the Forest Training Grounds has been modified and is now much easier!
All Stats and Skills have had their damage decreased slightly, causing the players to behave more “Level 1″ish in a battle.
Download Now!
v0.1.5: Al’dor Bug Fixes
Disappearing party member fixed. (Occurred after speaking to the Mayor.)
The Training Grounds now include the keys to do what the trainer asks (E.x. – UP/DOWN ARROW KEYS to move)
All Save Crystals now heal all HP, MP, and States that the party might have.
Save Crystal added into the Heradotus Forest.
Several suits of armor, windows, etc. have had their solidity fixed, you can now not walk through them.
Several backend changes: (These are changes in the backend scripts.)
— Colors are now auto-generated.
— Actor caterpillar script is now (virtually) bug-free.
— Forest Rat strength, defense, and order has been buffed.Priests have now been given an offensive Skill at Level 1: “Smite I”. This does Holy damage to one enemy. The old “Smite I” has been renamed to “Smite II” and is now available at Level 4, and does Holy damage to all enemies.
Johansen’s texts have been fixed. (There were several “____”s that were sitting around.)
Encounter with Johansen and Ferrakk has been fixed. You now actually sit down instead of running into the table.
All externals are now decorated with chimneys and windows!
The Actors at the beginning now describe their specialties and skills.
Mayor’s house is now 3 different areas, instead of 2: Common Area, Jerome’s Room, and then the Mayor’s Room.
The Island of Al’dor is now much prettier!
Perkid and his father, NB, have shown their faces on Al’dor!
The pub now has an official license to serve drinks.
The Al’dor Blacksmith is now open for business!
Download Now!
v0.1: The Beginning
Game released.
Download Now!
17 April 2010 at 18:10 #19341Pirkid
ParticipantTesting.
17 April 2010 at 18:19 #19342Pirkid
Participant-When leaving the Mayor’s room, and entering the main room, you are forced to walk upon the “The Mayor is Busy” action tile. And then you’re reset to teh tile below it.
-Town is bland. But not a biggie
-Controls and action buttons can be given to us at the beginning if you run a Autorun event that cancels itself on a Break Loop so it doesn’t infinite loop and crash the game. For someone new to VX, moving the menu with the mouse and having to press Enter to start is disorientating, and then the actions buttons (x and c) would be a mystery to find.
-Explain what different classes are good at. I just chose the prettiest looking avatar for my party member.
-The silver tile door to enter the Mayor’s secretary room opens and closes, but can close and block the view of the player’s avatar if you stay in spot.I suggest a room teleport (Move Map up and move Player to x, y, and then make the Secretary room’s up father. It might look better that way.
Will report more as I play.
17 April 2010 at 19:07 #19343Blackboy0
ParticipantPirkid said: -Controls and action buttons can be given to us at the beginning if you run a Autorun event that cancels itself on a Break Loop so it doesn’t infinite loop and crash the game. For someone new to VX, moving the menu with the mouse and having to press Enter to start is disorientating, and then the actions buttons (x and c) would be a mystery to find.Could you explain that a bit more? I’ve added in fixes for the following of your bug reports:
Pirkid said: -When leaving the Mayor’s room, and entering the main room, you are forced to walk upon the “The Mayor is Busy” action tile. And then you’re reset to teh tile below it.
-Explain what different classes are good at. I just chose the prettiest looking avatar for my party member.
-The silver tile door to enter the Mayor’s secretary room opens and closes, but can close and block the view of the player’s avatar if you stay in spot.I suggest a room teleport (Move Map up and move Player to x, y, and then make the Secretary room’s up father. It might look better that way.And am working on prettying up the town
17 April 2010 at 20:18 #19344Gujju
ParticipantI will read this when finals are done screwing with me.
17 April 2010 at 20:52 #19345Pirkid
ParticipantBlackboy0 said:Pirkid said: -Controls and action buttons can be given to us at the beginning if you run a Autorun event that cancels itself on a Break Loop so it doesn’t infinite loop and crash the game. For someone new to VX, moving the menu with the mouse and having to press Enter to start is disorientating, and then the actions buttons (x and c) would be a mystery to find.Could you explain that a bit more? I’ve added in fixes for the following of your bug reports:
Pirkid said: -When leaving the Mayor’s room, and entering the main room, you are forced to walk upon the “The Mayor is Busy” action tile. And then you’re reset to teh tile below it.
-Explain what different classes are good at. I just chose the prettiest looking avatar for my party member.
-The silver tile door to enter the Mayor’s secretary room opens and closes, but can close and block the view of the player’s avatar if you stay in spot.I suggest a room teleport (Move Map up and move Player to x, y, and then make the Secretary room’s up father. It might look better that way.And am working on prettying up the town
When you start in the Party Select map, add an Event, and in make it Autorun (bottom-left). Make it run only when self switch A == OFF (top-left). Then put some text up with the controls of the game. Arrow key and action and whatnot. Then take that text, make a Loop, put in the text, and for the Then, put self-switch A == ON, then Break Loop. The Autorun will put the text after every graphic has loaded, and then never show that text again.. hopefully.
If I did that wrong, I’ll fire it up and test it out, I”m doing this from memory.
17 April 2010 at 21:08 #19346Blackboy0
ParticipantNo, but what would that actually do? What’s the point of that?
17 April 2010 at 21:29 #19347Pirkid
ParticipantBlackboy0 said: No, but what would that actually do? What’s the point of that?Tells players how to play? Also could be used for cutscenes and background info, or where the player is when they enter a building.
“MAYOR’S OFFICE”
“MOVE: ARROW KEYS”
“USE: C”17 April 2010 at 21:54 #19348Nass
ParticipantNot sure if Pir said this (can’t understand this mumbo jumbo)
But I can’t move after I talked to the Mayor T~T
Edit: OH NVM LOL I WAS BLOCKING HIS WAY
17 April 2010 at 22:07 #19349Nass
Participanto another one, I can’t leave the forest map after they hax you out of town
17 April 2010 at 22:24 #19350Blackboy0
ParticipantThat’s what the Training Grounds are for. If you don’t know how to play, you go to that and it teaches you the controls.
Nass said: o another one, I can’t leave the forest map after they hax you out of townThat’s cause I haven’t completed anything past that
17 April 2010 at 22:25 #19351Dustin
ParticipantCan’t exit the map after I was transported to the other island. Stuck on that path.
17 April 2010 at 22:26 #19352Blackboy0
ParticipantProbably should have said… Up to the forest (Heradotus Forest), there is nothing. That is all I have gotten up to. After v0.1.5 is released, I will start working on the forest area. (
Twitter post about the release date)
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